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| class Circle { constructor({ origin, speed, color, angle, context }) { this.origin = origin this.position = { ...this.origin } this.color = color this.speed = speed this.angle = angle this.context = context this.renderCount = 0 }
draw() { this.context.fillStyle = this.color this.context.beginPath() this.context.arc(this.position.x, this.position.y, 2, 0, Math.PI * 2) this.context.fill() }
move() { this.position.x = (Math.sin(this.angle) * this.speed) + this.position.x this.position.y = (Math.cos(this.angle) * this.speed) + this.position.y + (this.renderCount * 0.3) this.renderCount++ } }
class Boom { constructor ({ origin, context, circleCount = 10, area }) { this.origin = origin this.context = context this.circleCount = circleCount this.area = area this.stop = false this.circles = [] }
randomArray(range) { const length = range.length const randomIndex = Math.floor(length * Math.random()) return range[randomIndex] }
randomColor() { const range = ['8', '9', 'A', 'B', 'C', 'D', 'E', 'F'] return '#' + this.randomArray(range) + this.randomArray(range) + this.randomArray(range) + this.randomArray(range) + this.randomArray(range) + this.randomArray(range) }
randomRange(start, end) { return (end - start) * Math.random() + start }
init() { for(let i = 0; i < this.circleCount; i++) { const circle = new Circle({ context: this.context, origin: this.origin, color: this.randomColor(), angle: this.randomRange(Math.PI - 1, Math.PI + 1), speed: this.randomRange(1, 6) }) this.circles.push(circle) } }
move() { this.circles.forEach((circle, index) => { if (circle.position.x > this.area.width || circle.position.y > this.area.height) { return this.circles.splice(index, 1) } circle.move() }) if (this.circles.length == 0) { this.stop = true } }
draw() { this.circles.forEach(circle => circle.draw()) } }
class CursorSpecialEffects { constructor() { this.computerCanvas = document.createElement('canvas') this.renderCanvas = document.createElement('canvas')
this.computerContext = this.computerCanvas.getContext('2d') this.renderContext = this.renderCanvas.getContext('2d')
this.globalWidth = window.innerWidth this.globalHeight = window.innerHeight
this.booms = [] this.running = false }
handleMouseDown(e) { const boom = new Boom({ origin: { x: e.clientX, y: e.clientY }, context: this.computerContext, area: { width: this.globalWidth, height: this.globalHeight } }) boom.init() this.booms.push(boom) this.running || this.run() }
handlePageHide() { this.booms = [] this.running = false }
init() { const style = this.renderCanvas.style style.position = 'fixed' style.top = style.left = 0 style.zIndex = '999999999999999999999999999999999999999999' style.pointerEvents = 'none'
style.width = this.renderCanvas.width = this.computerCanvas.width = this.globalWidth style.height = this.renderCanvas.height = this.computerCanvas.height = this.globalHeight
document.body.append(this.renderCanvas)
window.addEventListener('mousedown', this.handleMouseDown.bind(this)) window.addEventListener('pagehide', this.handlePageHide.bind(this)) }
run() { this.running = true if (this.booms.length == 0) { return this.running = false }
requestAnimationFrame(this.run.bind(this))
this.computerContext.clearRect(0, 0, this.globalWidth, this.globalHeight) this.renderContext.clearRect(0, 0, this.globalWidth, this.globalHeight)
this.booms.forEach((boom, index) => { if (boom.stop) { return this.booms.splice(index, 1) } boom.move() boom.draw() }) this.renderContext.drawImage(this.computerCanvas, 0, 0, this.globalWidth, this.globalHeight) } }
const cursorSpecialEffects = new CursorSpecialEffects() cursorSpecialEffects.init()
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